Title: | Digital character costume design in computer-animated feature films |
Author(s): | Kalmakurki, Maarit |
Date: | 2021 |
Language: | en |
Pages: | 148 |
Department: | Elokuvataiteen ja lavastustaiteen laitos Department of Film, Television and Scenography |
ISBN: | 978-952-64-0565-0 (electronic) 978-952-64-0564-3 (printed) |
Series: | Aalto University publication series DOCTORAL DISSERTATIONS, 148/2021 |
ISSN: | 1799-4942 (electronic) 1799-4934 (printed) |
Supervising professor(s): | Pantouvaki, Sofia, Dr., Aalto University, Department of Film, Television and Scenography, Finland |
Thesis advisor(s): | Pantouvaki, Sofia, Dr., Aalto University, Department of Film, Television and Scenography, Finland; Holliday, Christopher, Dr., Kings College London, England |
Subject: | Design for theatre, Film and Television |
Keywords: | character design, costume design, digital characters |
Archive | yes |
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Abstract:In the production of Hollywood animation, costume designs are traditionally developed as part of character animation where decisions regarding costumes are folded into the phase of character development and as part of the animators’ work. For this reason, very rarely do computer-animated films engage a professional costume designer as part of the production process. This doctoral thesis explores how digitally animated costumes are designed and how costumes connect to characters’ personalities and narrative in six computer-animated films that have engaged a costume designer in their production. The designers and case study films are Isis Mussenden (Shrek, 2001; Shrek 2, 2004; and Puss in Boots, 2011); Israel Segal (Shrek the Third, 2007); Ruth Myers (Monster House, 2006); and Danny Flynn (Big Hero 6, 2014).
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